About Store Forum Documentation Contact



Post Reply 
Scripting Reference, OUYA, profiling tools?
Author Message
Headclot Offline
Member

Post: #1
Scripting Reference, OUYA, profiling tools?
Hey Could not find anything on this so I am posting this here.

Forgive me if this is the wrong section...

Is there any profiling tools for Esenthel Engine?
Is there any planned support for the OUYA Console? This is one of my targeted platforms later down the line.

Is there any form of scripting reference for the Esenthel Engine?

I downloaded the Esenthel Engine Non Commercial Last night and installed it this morning. I would appreciate it if these questions can be answered.
01-14-2013 10:17 AM
Find all posts by this user Quote this message in a reply
Scarlet Thread Offline
Member

Post: #2
RE: Scripting Reference, OUYA, profiling tools?
Developing for OUYA is exactly the same as developing for android. The only difference is that they have an extra API for their controllers and things like in game purchases on the OUYA system.

They have not yet created an NDK version (i.e. C++) version of the OUYA API as of yet they only have a java version. When they do you will probably be able to simply include the header files and libraries into an EE project to get access to that functionality. However, I don't know for sure if this will work until I try it.

Scarlet Thread Development Blog: http://nanodev.tumblr.com/
Esenthel Tutorials Blog: http://scarlettutorials.tumblr.com/
YouTube Channel: http://www.youtube.com/user/ScarletThreadStudios?feature=mhee
01-14-2013 11:32 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #3
RE: Scripting Reference, OUYA, profiling tools?
Hello,

Quote:Is there any profiling tools for Esenthel Engine?
There are no tools for that, but there are a few c++ functions in the engine for getting information about how long some processes in the engine take per frame.

Quote:Is there any planned support for the OUYA Console?
I will not comment on that before it's released. If they release SDK/NDK the same as Android has, then I will be able to provide EE for the console as well.

Quote:Is there any form of scripting reference for the Esenthel Engine?
Please see "EsenthelEngineSDK\Documentation.chm" section
"Programming\Engine Function List"
and 100+ tutorials in the "EsenthelEngineSDK\Tutorials"
01-14-2013 01:48 PM
Find all posts by this user Quote this message in a reply
Headclot Offline
Member

Post: #4
RE: Scripting Reference, OUYA, profiling tools?
Hey,

Thank you for the replies smile

@Scarlet Thread - Ah ok, so I could just port an app that was made for android to OUYA. Just with a few extras attached. (Controllers and In app purchases)

@Esenthel - Going to check the tutorials asap. Thank you for the reply.
01-14-2013 05:04 PM
Find all posts by this user Quote this message in a reply
Scarlet Thread Offline
Member

Post: #5
RE: Scripting Reference, OUYA, profiling tools?
First games for OUYA are being uploaded now. Console set to release in April....

X| if only I knew how the hell JNI and all that works I could use the damn API. Oh well...
03-08-2013 07:02 AM
Find all posts by this user Quote this message in a reply
gwald Offline
Member

Post: #6
RE: Scripting Reference, OUYA, profiling tools?
Release Date is June, 2013.
Late March/April is/was for kickerstarter backers.

http://www.ouya.tv/let-the-uploads-begin/

Yeah, some are coding using NDK, I haven't downloaded the latest ODK.

My Blog
http://www.esenthel.com/community/showthread.php?tid=6043

I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
(This post was last modified: 03-08-2013 07:48 AM by gwald.)
03-08-2013 07:39 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Scarlet Thread Offline
Member

Post: #7
RE: Scripting Reference, OUYA, profiling tools?
My game won't be ready anyway so I guess it's no loss lol.
03-08-2013 09:49 AM
Find all posts by this user Quote this message in a reply
gwald Offline
Member

Post: #8
RE: Scripting Reference, OUYA, profiling tools?
(01-14-2013 01:48 PM)Esenthel Wrote:  
Quote:Is there any profiling tools for Esenthel Engine?
There are no tools for that, but there are a few c++ functions in the engine for getting information about how long some processes in the engine take per frame.
Hi,
I'd rather not set up a profiler if I don't have to.
What's are functions/headers?

My Blog
http://www.esenthel.com/community/showthread.php?tid=6043

I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
03-14-2013 01:18 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply