(02-03-2013 09:12 PM)Sabrewulf Wrote: As for features (lights, shadows, ...) i wonder if modern mobile devices (e.g. Samsung S3) could handle this.
Shadows are sadly not possible, BUT:
You can decide between the "simple" and the "forward" renderer.
The simple renderer does not support normalmapping, but it is fast as hell.
The forward renderer looks almost like on the PC, minus the shadows. Runs well on my Galaxy S3, but you can see that the Galaxy Tab 2 is too weak to display bigger scenes with good frame rate (that is in forward rendering mode).
(02-03-2013 09:12 PM)Sabrewulf Wrote: To be honest, i am not much interested in EE-Scripting. I need to know if i can go with visual studio and c++ for win and android.
You should really give the code editor a try. I'm loving Visual Studio and i was not willing to change it for anything...that was 4 weeks ago. Now i own Esenthel for just over a month and i'm in love with the code editor.
Just don't be scared by the term "Esenthel Script", it's almost pure C++.
It does some things in the background which you would have to do yourself in Visual Studio, to make sure it compiles for Windows and Android.
Compiling for my smartphone (Galaxy S3), my tablet (Galaxy Tab 2) and PC is simply a matter of selecting "Windows" or "Android" and press build.
I was very sceptic about that in the beginning, but it works so well that i can't be bothered to set that up in Visual Studio myself.