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Gloss maps?
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karaul Offline
Member

Post: #1
Gloss maps?
Greetings to all. I find this engine very interesting, therefore now I study it.
Whether it is possible together with maps of normals and heights to work with gloss maps? For example then using specular light the leather jacket has gloss and hair is not.

Forgive for my English :roll: <!-- m --><a class="postlink" href="http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!462.entry">http://digierr.spaces.live.com/blog/cns ... !462.entry</a><!-- m --> for example
05-11-2009 08:52 AM
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Esenthel Offline
Administrator

Post: #2
Re: Gloss maps?
Hello and welcome to the forum,

Yes this is supported, in Esenthel Engine this is known as a "Specular Map" (a texture with a name *.s.*)
05-11-2009 12:08 PM
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karaul Offline
Member

Post: #3
Re: Gloss maps?
Thanks for the answer

And how I can set it? In Mesh Editor i se only diffuse, normal, detail, reflect and lightMap. is there any example mesh in SDK?
05-12-2009 08:28 AM
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Esenthel Offline
Administrator

Post: #4
Re: Gloss maps?
You need to drag and drop the specular texture with the others as shown here <!-- m --><a class="postlink" href="http://www.esenthel.com/en/engine/mesh_editor_general.html">http://www.esenthel.com/en/engine/mesh_ ... neral.html</a><!-- m -->

It will be embedded into the 2 base generated GFX textures (color/normal)
05-12-2009 09:39 AM
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karaul Offline
Member

Post: #5
Re: Gloss maps?
Thanks for the answer
05-12-2009 10:56 AM
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