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Code editor line number
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candam Offline
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Post: #1
Code editor line number
Hello Greg I'm really happy because I love this engine I have a suggestion

Can you please add the line number in the coder editor to make our life easier

I hope you think about it it's small feature but it's pretty useful for all of us

Please excuse me if it's already there but I can't find it

thank you in advance smile
03-14-2013 08:38 PM
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Donik Offline
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Post: #2
RE: Code editor line number
I would also like to see this in the Code Editor. It's just a thing you got used to over the years...even QBasic had it... grin
03-14-2013 11:55 PM
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candam Offline
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Post: #3
RE: Code editor line number
Yes it's so simple but I used to know which line I'm in grin
03-15-2013 12:52 AM
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Rubeus Offline
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Post: #4
RE: Code editor line number
I would actually like to see this happen, too.
03-15-2013 03:36 AM
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macklebee Offline
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Post: #5
RE: Code editor line number
yeah it looks like maybe it was in the works... as there is an Edit>Go to Line that allows you to put in a line number... it would be a nice thing as it is something everyone has gotten used to having.
03-15-2013 03:46 AM
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Esenthel Offline
Administrator

Post: #6
RE: Code editor line number
Thanks for the feedback guys.

But the menu "Edit/Go To Line" already does that.
Enable it, and it will show you at what line you're currently at. (it will set the textline value to your current line number)

Type in custom line number and press enter, voila, it jumps wink

Also in the compilation output you can just click on a text line and it will automatically jump to that place.

Are those features not enough? Perhaps I didn't understand the request wink

Thank you
03-15-2013 12:44 PM
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gwald Offline
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Post: #7
RE: Code editor line number
they want to see line numbers for each line in a file

My Blog
http://www.esenthel.com/community/showthread.php?tid=6043

I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
(This post was last modified: 03-15-2013 01:18 PM by gwald.)
03-15-2013 01:15 PM
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candam Offline
Member

Post: #8
RE: Code editor line number
(03-15-2013 12:44 PM)Esenthel Wrote:  Thanks for the feedback guys.

But the menu "Edit/Go To Line" already does that.
Enable it, and it will show you at what line you're currently at. (it will set the textline value to your current line number)

Type in custom line number and press enter, voila, it jumps wink

Also in the compilation output you can just click on a text line and it will automatically jump to that place.

Are those features not enough? Perhaps I didn't understand the request wink

Thank you

I know exactly what you mean but I mean like Gwald has said exactly that we see line number in the bottom of the file

it's not a big of a useful thing but we got used to it to see it in any editor

thank you in advance for the reply smile
03-15-2013 01:37 PM
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Rubeus Offline
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Post: #9
RE: Code editor line number
Can we get an option to have the line numbers always visible at the beginning of each line? The "Go To Line" does what you say, but the only way to use that feature is to go first to the line you want to go to, press "Go To Line" so you can first see what line it is that you want to go to, then.... you are already there-so there is no point in the first place.
Having the numbers preceding each line of code[or the current line at the bottom] would make it easier to glance at it and remember which line we were working on.
For example, something like: http://img217.imageshack.us/img217/5861/...00x483.png
(This post was last modified: 03-15-2013 01:44 PM by Rubeus.)
03-15-2013 01:43 PM
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Esenthel Offline
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Post: #10
RE: Code editor line number
Ok, added to the roadmap! smile
03-15-2013 02:02 PM
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candam Offline
Member

Post: #11
RE: Code editor line number
(03-15-2013 02:02 PM)Esenthel Wrote:  Ok, added to the roadmap! smile

Thank you

Best wishes, smile
03-15-2013 06:35 PM
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macklebee Offline
Member

Post: #12
RE: Code editor line number
(03-15-2013 02:02 PM)Esenthel Wrote:  Ok, added to the roadmap! smile

wow... I am sorry but I am just flabbergasted by your customer relations skills and willingness to support your customers. The place I spent two years prior, people would be lucky if the developer responded to any request or bug report within months much less give any feedback other than to tell them not to use that feature. It is like night and day between there and here. You are quickly making me a huge fan. Thanks for such a great engine and community.
03-15-2013 07:47 PM
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Rubeus Offline
Member

Post: #13
RE: Code editor line number
(03-15-2013 07:47 PM)macklebee Wrote:  
(03-15-2013 02:02 PM)Esenthel Wrote:  Ok, added to the roadmap! smile

wow... I am sorry but I am just flabbergasted by your customer relations skills and willingness to support your customers. The place I spent two years prior, people would be lucky if the developer responded to any request or bug report within months much less give any feedback other than to tell them not to use that feature. It is like night and day between there and here. You are quickly making me a huge fan. Thanks for such a great engine and community.

Frankly, I think the only reason Esenthel doesn't dominate the indy market is because of 2 things: console support and lack of marketing.
03-15-2013 07:50 PM
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candam Offline
Member

Post: #14
RE: Code editor line number
(03-15-2013 07:50 PM)Rubeus Wrote:  
(03-15-2013 07:47 PM)macklebee Wrote:  
(03-15-2013 02:02 PM)Esenthel Wrote:  Ok, added to the roadmap! smile

wow... I am sorry but I am just flabbergasted by your customer relations skills and willingness to support your customers. The place I spent two years prior, people would be lucky if the developer responded to any request or bug report within months much less give any feedback other than to tell them not to use that feature. It is like night and day between there and here. You are quickly making me a huge fan. Thanks for such a great engine and community.

Frankly, I think the only reason Esenthel doesn't dominate the indy market is because of 2 things: console support and lack of marketing.

I agree with you but I have to add some things to be fairness

this engine lacks a lot of good documentation specially for 2

like we need an api documentation that explains every function and class of the methods of the engine

secondly engine editors lacks some user experience I hope Mr.Greg can take a look at some of the current famous engines like udk and make use of it's beautiful and user experience it has

I'm pretty sure only time separates us from so

Go on Greg We're after you smile
03-15-2013 08:03 PM
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Tottel Offline
Member

Post: #15
RE: Code editor line number
(03-15-2013 08:03 PM)candam Wrote:  like we need an api documentation that explains every function and class of the methods of the engine

How does that differ from checking out the header files? You can just ctrl + F.

(03-15-2013 08:03 PM)candam Wrote:  secondly engine editors lacks some user experience I hope Mr.Greg can take a look at some of the current famous engines like udk and make use of it's beautiful and user experience it has

I think the UDK is horrible to work with. I don't see what you could possible learn from its user experience..
03-15-2013 08:07 PM
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