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The Kingdom Of Soul
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rstralberg Offline
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Post: #226
RE: The Kingdom Of Soul
Always interesting to read your updates.
10-10-2015 10:10 AM
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Pixel Perfect Offline
Member

Post: #227
RE: The Kingdom Of Soul
Been doing some more level design whilst waiting on my mocap system.

I could happily do this all day every day but nobody would pay me to do this grin

   

[EDIT]
Just got this update on the mocap system, so hopefully not long now. It's really holding back progress on the game play. The original delivery date was Feb 2015!

Quote:Week of 10/26 - Batch E which completes KS orders left our factory in Shenzhen for Hong Kong. We got word this morning that is has already been received in Hong Kong.

Early to Middle part of November- Batch E ships. It normally takes about a week for the shipping agent to process all packages so that would put Batch E shipping around
the middle of November. We'll update you once we have confirmation on shipping.

We're almost at the finish line and we can't help but thank all of you for how supportive you have all been throughout this process. We have loved seeing the content you
guys have been creating and showing us and the world why the Perception Neuron community is awesome. We also want to thank those who understood that delays happen,
no matter how much they suck.

[EDIT2] Got my Perception Neuron Kit today ... happy days smile
(This post was last modified: 11-18-2015 04:45 PM by Pixel Perfect.)
10-30-2015 06:34 PM
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Pixel Perfect Offline
Member

Post: #228
RE: The Kingdom Of Soul
I've spent a bit of time recently playing with my Perception Neuron mocap system and ensuring its all working well. I have to say I'm very impressed with the system and the accompanying software, they really have done a great job with this.

Before diving headlong into animation production I wanted to ensure I have a good proven pipeline for getting my animations onto my models and into Esenthel.

Having previously experimented with one successful pipeline involving Jimmy Rig to initially rig and provide the animation re-targeting, I decided to look for an alternative application to handle the re-targeting as Jimmy Rig can be prone to instability at times.

I decided to experiment with retargeting some PN mocap data to a pre rigged FUSE character this time using Animeeple. I have to say the results have been very good. Animeeple is very easy to use and appears to produce quality output; re-targeting the animation with ease and all free of charge!

Video below of some 'out of the box' example PN animations on the FUSE character:



12-22-2015 10:34 PM
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Zervox Offline
Silver Supporter

Post: #229
RE: The Kingdom Of Soul
Looking very good there. smile
PS: Sounds like a neat kit. wink
(This post was last modified: 12-22-2015 10:57 PM by Zervox.)
12-22-2015 10:55 PM
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Ezequel Offline
Member

Post: #230
RE: The Kingdom Of Soul
Very nice video smile
One small remark: the feet sometimes seem to slide when they're not supposed to. (example at 19 seconds) but that can probably be cleaned out? smile
12-22-2015 11:51 PM
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RedcrowProd Offline
Bronze Supporter

Post: #231
RE: The Kingdom Of Soul
nice indeed, there's sometimes some little shaking here and there
12-23-2015 01:50 AM
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Pixel Perfect Offline
Member

Post: #232
RE: The Kingdom Of Soul
Yeah, I've not made any attempt at this point to clean up the mocap data, it was purely an exercise in ensuring I could successfully re-target the animations and establish a working pipeline into Esenthel.

The system seems however to produce pretty clean data most of the time which should reduce the work needed in finalising the animations.
12-23-2015 08:30 AM
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RedcrowProd Offline
Bronze Supporter

Post: #233
RE: The Kingdom Of Soul
is EE capable of animating fingers ?

havent check much about animation, but i thought i saw something about this right ?
12-23-2015 03:18 PM
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Pixel Perfect Offline
Member

Post: #234
RE: The Kingdom Of Soul
Yes, it fully supports skeletal animation so as long as you have no more than 256 bones in your bone hierarchy then it will animate anything.

I'm not sure if the specific 'in built' Esenthel biped model supports fingers or not as I have never used that preferring to write my own animation manager from the word go.

------------------------------------------------------------------------------------------------------------------------------------------------

An Archer Character recently added to the game:

   
(This post was last modified: 06-11-2016 11:54 PM by Pixel Perfect.)
12-23-2015 03:37 PM
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andreadixon825 Offline
Member

Post: #235
RE: The Kingdom Of Soul
Hello I just wanted to say this is a really asome game your making smile

I have a question, EKI One v2.7 Configurator, did you make that program to help in esenthel, how did you do that, that program is really asome, I'm trying to do that as well, very nice smile
09-04-2016 08:57 AM
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Pixel Perfect Offline
Member

Post: #236
RE: The Kingdom Of Soul
Thanks for your kind comments Andrea.

With regard to EKI One, no I didn't write that ... it was written by a company called Artificial Technology in Germany and integrated by me into several game engines including Esenthel. I had some good initial success writing my own AI routines but really needed some good toolsets to aid with complex design and realised it would take me too long to write those.

Unfortunately EKI One is no longer available as the company was bought up by The MASA Group and a lot of its technology incorporated into their product LIFE. You can find details here: MASA Life.

MASA Life is still available but has been designed with an emphasis on military games in mind (as MASA's main market place is real life Military Simulators for some of the worlds Military forces). It certainly is missing some of the functionality I liked in EKI One but does benefit from the use of Behavior Trees which I view as an improvement. It's probably flexible enough to use for other game genres though!

Please note I have never used it so can't recommend it first hand. It would also require integration into Esenthel to be used, as the company don't supply direct support for Esenthel. I suspect an integration SDK is probably available

Hope this helps and good look with your own game design smile
09-04-2016 12:58 PM
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andreadixon825 Offline
Member

Post: #237
RE: The Kingdom Of Soul
Thanks for letting me know, and your reply smile
09-04-2016 07:01 PM
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Pixel Perfect Offline
Member

Post: #238
RE: The Kingdom Of Soul
I recently downloaded the latest version of Esenthel as I was interested in seeing how the game performed in VR. After a fairly lengthy update of my code (I hadn't realised how much had changed in the SDK) I was able to render it to my Vive headset and was pleasantly surprised by the performance, so be it I am currently only placing the camera statically in my game level and viewing with head rotation only. I haven't coded any movement yet.

However, it became obvious that my AI engine lib was not going to link in Visual Studio 2015 due to being an older build with dependencies on an older run time library. As the engine is no longer available and the company long gone it's impossible to get an up to date lib so the AI engine is unusable with the latest version of Esenthel.

As I am interested in doing a smaller VR project I might consider using the later version for that and write my own AI routines ... we will see!

In the meantime it's back to my version 2 build for the continuation of KOS as the AI Engine is too useful to me to abandon at this point and tbh I have all the performance and features I need.

I am taking early retirement at the end of the year so will hopefully have more time to get the game moving again and aim towards getting it to a playable demo.

Will post again when I have moved the game on sufficiently to showcase.
11-29-2016 09:32 PM
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Zervox Offline
Silver Supporter

Post: #239
RE: The Kingdom Of Soul
Well the possibility of getting Esenthel Engine to compile in VS2013 is always there with source access, however not sure how much work it will be. but it is one option atleast if there were something which you really wanted. smile

makes me sad that EKI One was bought by masa life as I am having a hard time finding any up to date info if it is still viable for games(afterall even if a software is targeting military simulation or similar if it has the same features as the first demos Masa Life had it should be just as viable for any project still, but again haven't seen any samples or demos made in the last two years)
(This post was last modified: 11-30-2016 12:35 AM by Zervox.)
11-30-2016 12:33 AM
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Esenthel Offline
Administrator

Post: #240
RE: The Kingdom Of Soul
I think making it work with VS2013 would be significant amount of trouble, possibly having to manually recompile every single third party library, with potential many obstacles along the way (compiler compatibility issues). I really don't recommend that.
11-30-2016 12:41 AM
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