Esenthel
Administrator
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May 2009
-enabled saving and loading in Particle Editor (Mesh Editor)
-new methods GuiObj::moveUp,moveDown
-new menu options in Gui Editor "Edit\Move Object Up", "Edit\Move Object Down", "Edit\Object Position Size"
-Gui Objects in Gui Editor will now be saved in the same order as they were created, this affects the order of drawing and now will be the same as in Gui Editor
-new tutorial "Gui/Properties"
-new methods Cache::lock,unlock
-changed option in Visual Studio Project settings "Linker\System\Enable Large Addresses" to value "Support Addresses Larger Than 2 Gigabytes", it is encouraged to change this value also in custom projects
-new member D.availableMem
-new helper class "Memory.h\MemStats"
-new methods Matrix::axis,angle,axisAngle,angles
-new documentation topic "Creating Games/How To Start"
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05-06-2009 10:03 PM |
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Esenthel
Administrator
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Re: May 2009
-added precise mouse cursor position detection to the World Editor
-new class VersionControl (located in "Misc" headers section) allowing for file version control system
-new tutorial "Misc\Version Control" showing how to use manually the Version Control System
-new method Listener.pos() accessing listener's current position
-new member TextDS::shade
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05-12-2009 09:32 PM |
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Esenthel
Administrator
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Re: May 2009
-improved precision and speed of fast square root computing, vector normalization and character animation
-Mesh Editor will now highlight bones in animation mode if they have any keyframes
-new function OSUserName returning current user name in operating system
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05-14-2009 09:49 PM |
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Esenthel
Administrator
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Re: May 2009
-fixed loading Particles in Mesh Editor
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05-21-2009 01:55 PM |
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