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Character Animations
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Xander93 Offline
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Post: #1
Character Animations
Hello,

Can someone explain me how I can setup a character with custom animation?

Cheers,

Xander
05-02-2013 07:25 PM
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Xander93 Offline
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Post: #2
RE: Character Animations
Can none of you guys give me some basic steps?
05-03-2013 11:15 AM
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para Offline
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Post: #3
RE: Character Animations
If you want to use the provided built-in Chr class, the way you set it up is as follows:

   

Notes
1. - Either copy OBJ_CHR from the tutorials project, or make your own with parameters as shown in the pic
5. - Drag & drop custom animations into appropriate slots, don't worry if you can't match all the animations, you can just use regular walk for walk left etc.
05-03-2013 02:14 PM
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Xander93 Offline
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Post: #4
RE: Character Animations
Oke, Thank you very much!
Another Question: I have 1 animation file with all my animations stored in it.
What to do now?

Thanks,

Xander
05-03-2013 02:27 PM
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Ozmodian Offline
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Post: #5
RE: Character Animations
When you have your character open in the object viewer, you can drag and drop your animation file into the window and it will give you an option to load as animation. is that what you are looking for?
05-03-2013 03:37 PM
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Xander93 Offline
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Post: #6
RE: Character Animations
Not really ^^

But as example: Crouch, Run, Jump, Walk etc. is 1 file called Animations.

Thanks,

Xander
05-03-2013 03:49 PM
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Ozmodian Offline
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Post: #7
RE: Character Animations
How did you create your animations? What happens when you drag and drop the file into the model that does not help? You will have to provide a little more information if you are going to want people to be able to help you.
05-03-2013 04:08 PM
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para Offline
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Post: #8
RE: Character Animations
Right click on your single track animation file in the editor, choose Duplicate, right click on the duplicate copy, choose reload and click on the start / end frame buttons to specify the range of frames for this animation. Repeat this step for the animations you need smile
05-03-2013 05:03 PM
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Xander93 Offline
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Post: #9
RE: Character Animations
But when I set the new start and end frame it doesn't work still the same animation frame.

Please help,

Xander
(This post was last modified: 05-03-2013 05:38 PM by Xander93.)
05-03-2013 05:22 PM
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para Offline
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Post: #10
RE: Character Animations
Try re-loading the animation file again, after you set start and end frames. (The start and end buttons need to be left on and I also assume you clicked 'yes' after setting them). This worked for me, and I just tested it to confirm it still works.
05-03-2013 07:11 PM
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Xander93 Offline
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Post: #11
RE: Character Animations
Maybe Its because i have the demo version ^^
But thanks anyway good to know for the future smile

Cheers,

Xander
05-03-2013 09:21 PM
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Rofar Offline
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Post: #12
RE: Character Animations
When you reload and specify the start and end frames, it takes some time to process the reloading. During that time the animation preview will still preview the original animation. However, when it completes the processing the animation will be just the clip between the start and end frames entered.
05-03-2013 10:55 PM
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Xander93 Offline
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Post: #13
RE: Character Animations
Tried it but when i run the game it still not working.
05-04-2013 12:05 AM
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Xander93 Offline
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Post: #14
RE: Character Animations
It has to do with the file format please fix this problem.
I read Collada was recommended but .FBX worked and .DAE didn't work.

I used the test character from http://www.3drt.com/downloads.htm

Greetings,

Xander
05-05-2013 03:04 PM
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Dwight Offline
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Post: #15
RE: Character Animations
Which Collada did you use? The 3D Studio Max builtin Collade will not function.
05-05-2013 03:38 PM
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