Harton
Member
|
Debug informations - support by engine
Hello,
we would test our game and check informations about engine performance but now engine supports only small part of debug informations from renderer and nothing else. I would like to ask you for more debug informations because it is basic functionality in game engine (fps isn't a determinant of the performance).
Could you provide information about:
- information about memory (all memory assigned, memory assigned by each cache: Images, Materials, etc.);
- information about execution time (in each frame) of: physic, streaming, loading resources, release resources, shader compiltion, etc.;
- more information about renderer: all vertex count, all loaded shaders, all material on scene;
- informationa about world: all objects on map, loaded object by streaming, object count in viewport.
I understand, it is big request but engine, without it, is difficult to use, we don't know where are bottlenecks in our game. :(
|
|
05-03-2013 02:05 PM |
|
Ozmodian
Member
|
RE: Debug informations - support by engine
Hi Harton,
You can use the full visual studio debugger by opening your project in VS and running in debug mode.
|
|
05-03-2013 03:28 PM |
|
Rubeus
Member
|
RE: Debug informations - support by engine
He's actually asking for performance profiling tools, not so much debugging.
|
|
05-03-2013 03:42 PM |
|