Esenthel
Administrator
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RE: importing 1.0 project into 2.0 PROBLEMS!
Hello,
Are you importing the project using the "Import" button on the "Project List" stage?
If yes and it's still not working, can you send me a few sample mesh files (.mesh), material files (.mtrl) + their textures (.gfx), archived in 7z format, however - in a hierarchy preserving the original structure, example:
"data/obj/plant/tree/0.mesh"
"data/obj/plant/tree/0.mtrl"
"data/obj/plant/tree/0.gfx"
"data/obj/plant/tree/0.n.gfx"
(I need the original folder structure)
Thanks!
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06-10-2013 12:15 PM |
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Shatterstar
Member
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RE: importing 1.0 project into 2.0 PROBLEMS!
Ok...I fixed the problem. I had to use the .gfx files to import. I Solved that issue. However, I do have to reset up all of my textures back onto my models one by one. so I hope an Esenthel 3.0 doesn't come out any time soon. I have one more problem, but someone else will probably answer it before you do. I can't figure out how to manually insert land without using a heightmap. It used to me the insert key to insert land and delete key to delete. What is it now? Also thank you for your help. When I noticed that you wanted me to send you .gfx files included in the zip, that gave me the hint that I needed. Thanks again Gregor. You have great customer service.
(This post was last modified: 06-14-2013 05:08 PM by Shatterstar.)
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06-14-2013 07:06 AM |
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shadow
Member
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RE: importing 1.0 projects into 2.0 (Solved)
Did you check some of the video tutorials on Esenthel's youtube channel?
On top of the World Editor mode screen, once you activate the "Terrain/Heightmap" tab, you have something like "add/remove" just enable it, and you can use LMB/RMB clicks to insert/remove the terrain.
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06-17-2013 05:20 PM |
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Shatterstar
Member
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RE: importing 1.0 projects into 2.0 (Solved)
Yeah..I found it. 2.0 is a lot different than 1.0. but I'll eventually get the hang of it.
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06-17-2013 05:44 PM |
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