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how to set up physics
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1991mirec Offline
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Post: #1
how to set up physics
hello
i figured that this thread should be in here so i am asking again. please somebody help.
how can i set physics so when moving in game that it follows along the terrain at the correct angle. for example if i have a car and i go up the hill the front would face up as the hill is and the back end would be down.
thank you.
07-26-2013 02:33 PM
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AndrewBGS Offline
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Post: #2
RE: how to set up physics
I read your previous post too, but honestly I don't know. I don't have vehicles in my game. Doesn't the simpleVehicle class have this covered?
07-26-2013 03:03 PM
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1991mirec Offline
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Post: #3
RE: how to set up physics
well i don t either but i have turtle for example and it is more longer then higher and then on the hill his back is the air and his front is on the hill.
07-26-2013 05:49 PM
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1991mirec Offline
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Post: #4
RE: how to set up physics
could maybe Esenthel give me some ideas?? please?? or someone who knows how to do it??
07-27-2013 06:00 PM
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krokodilcapa Offline
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Post: #5
RE: how to set up physics
I think if you are using character controller for your turtle, you should use the current terrain face's normal for the rotation of the turtle mesh.
07-28-2013 03:21 PM
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1991mirec Offline
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Post: #6
RE: how to set up physics
can you be more specific please?? i am just a begginer and not sure what you mean by that.how can i set that please? smile
07-28-2013 05:09 PM
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