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[SOLVED]GAME stuck at 60 fps
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Revek Offline
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Post: #1
[SOLVED]GAME stuck at 60 fps
I am looking for 300 fps like in the beginning of tower defense example.


SOLUTION:
D.sync();

if D.sync() is set to true the frame rate will limit to 60 fps, so set it to false for no frame rate limit.
(This post was last modified: 08-11-2013 07:35 PM by Revek.)
08-01-2013 06:06 AM
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TheElk Offline
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Post: #2
RE: EE MMO stuck at 60 fps
@Revek

If you can get it to 300 fps let us no, The best we have is 50 - 60. No mmo is going to get 300 fps.

TheElk
08-01-2013 07:46 AM
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dylantan Offline
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Post: #3
RE: EE MMO stuck at 60 fps
Our single player RPG couldnt get pass 30 fps at times. smile Our average was 20-35fps
08-01-2013 12:13 PM
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candam Offline
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Post: #4
RE: EE MMO stuck at 60 fps
(08-01-2013 12:13 PM)dylantan Wrote:  Our single player RPG couldnt get pass 30 fps at times. smile Our average was 20-35fps

I guess this maybe a for a lot of reasons maybe how big is your world
how big is your textures,how much objects in the scene I guess you need to further examine your game and good luck pro wink
08-01-2013 12:23 PM
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Zervox Offline
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Post: #5
RE: EE MMO stuck at 60 fps
If it is stuck at 60FPS, you should see if D.sync() is set to D.sync(true) and turn it to false.
08-01-2013 12:29 PM
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Revek Offline
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Post: #6
RE: EE MMO stuck at 60 fps
Ty, got it to 300 fps.

P.S. any tips on D.sync code?
08-01-2013 01:25 PM
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TheElk Offline
Member

Post: #7
RE: EE MMO stuck at 60 fps
Zervox

yes we now have 120 fps before shadows and view range increased.

Thank you
08-01-2013 02:06 PM
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Tottel Offline
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Post: #8
RE: EE MMO stuck at 60 fps
(08-01-2013 01:25 PM)Revek Wrote:  P.S. any tips on D.sync code?

D.sync synchronizes with your monitor refresh rate. Which would be 60 Hertz (times/second), or halves of that if your FPS would drop.

It's not so useful to have 300 FPS if your screen only refreshes 60 times per second.

Lastly, if you want to just use D.sync(false) to check performance differences, know that FPS is not a good way to measure. You should check the difference in milliseconds per frame.
08-01-2013 02:29 PM
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