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rock tecture ?
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Rissa Offline
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Post: #1
rock tecture ?
ive spent 2 days now on trying various photoshop techniques on getting a seamless rock tecture to look 3 different ways.. a rough tecture (easy enuff) for being on a mountainside.. a chiseled less rough as in its been worked some, still easy enuff and a glossy smooth as in polished look (this is stumping me)

i can play with the spec till im blue in the face but the reflective isnt up to it, it doesnt actually reflect 1.0 version btw.. i prolly dont understand it enuff to get the look im wanting.. can someone point me in the right direction for this?

Thanks Rissa
08-14-2013 06:38 AM
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Patalarc Offline
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Post: #2
RE: rock tecture ?
Hi

I'm not sure which aspect you're looking for, but if you can not see the reflection maybe you're not including the reflection map in the material.

You can include them simply by dragging the texture in the material editor (Reflect frame).

for best results you need a cube map image format, you can create by dragging the 6 images with the appropriate names, at the end of this page there are more detailed information:

http://www.esenthel.com/wiki/index.php?title=Material

(You can see an example in the warrior folder: armor.mtrl use reflection.gfx)

another reason could be that your reflections are disable, try to add in Init:

D.texReflection(TEX_USE_MULTI);
08-14-2013 08:29 AM
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gdalex Offline
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Post: #3
RE: rock tecture ?
Could you give us a visual example of the render you expect ?
I'll try to give the approaching settings then
08-14-2013 10:23 AM
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Rissa Offline
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Post: #4
RE: rock tecture ?
sumthing like this is close.. lil bit spec and some reflection also


Attached File(s) Image(s)
   
08-16-2013 06:10 AM
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MITVIZ Offline
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Post: #5
RE: rock tecture ?
did you manage to get a good texture also?
08-19-2013 08:32 AM
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