Hi,
This issue is related to this one http://www.esenthel.com/community/showth...p?tid=6689
The shader codes (you can see them in the attached file) are correct, they compile on other devices.
But apparently your device suffers from the same issue as in the other thread.
The problem lies in faulty OpenGL driver/shader compiler of your device.
And since the log output does not generate any errors (only warnings) then I can't pinpoint exactly the problem.