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[Solved]Pathfinding configuration
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gdalex Offline
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Post: #1
[Solved]Pathfinding configuration
Hello,

I'm currently trying to add a small pontoon on my map where the players can go :
   

I've created some physics properties for the mesh, so that the pathfinder can include the geometry in the "walkable" area.
I use 3 instances of this mesh to have the pontoon length I want.

   

No matter which settings I tried for the Path system, I didn't reached to have a full access on my pontoon... The junctions between the pontoon meshes are always computed as non-path area.

   

Could you tell me which settings I should use, please ?
(This post was last modified: 10-27-2013 09:48 AM by gdalex.)
10-20-2013 06:14 PM
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Esenthel Online
Administrator

Post: #2
RE: Pathfinding configuration
Hi,
Does this work in the game? Sometimes there are gaps but pathfinding will still work.
If not could you please attach the bridge mesh file ?
10-20-2013 06:31 PM
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gdalex Offline
Member

Post: #3
RE: Pathfinding configuration
I've sent you a project file by PM smile

In game, it is possible to go on the first pontoon mesh (the ground->mesh transition works)... But it's not possible to walk on the second one.
10-20-2013 06:38 PM
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Esenthel Online
Administrator

Post: #4
RE: Pathfinding configuration
Thanks for reporting the issue!
I've updated the path mesh generation codes.
For next release please force recalculation of the path mesh in that area:
either move an object, or change some path settings -> apply -> reset path settings -> apply again
10-23-2013 03:46 AM
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gdalex Offline
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Post: #5
RE: Pathfinding configuration
Thanks, I'll try smile
10-23-2013 08:06 AM
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gdalex Offline
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Post: #6
RE: Pathfinding configuration
It works, thanks smile
10-27-2013 09:47 AM
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