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In-App Purchases und Facebook SDK integration
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MrPi Offline
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Post: #1
In-App Purchases und Facebook SDK integration
I believe one of the most useful features for app developers would be IAPs for iOS (much more important than Android) and possibly Android. Monetization via in-app purchases nowadays is almost the only way to make any money.

I would like to request a shop contribution for the in-app purchase feature on iOS for a start. A simple feature to realize an in-app purchase via the Apple Store. Am I right that many Esenthel developers would help finish this contribution quickly?

Then I think many would love an integration of the Facebook SDK to realize what Candy Crush is doing, i.e. the following features:
- Login via Facebook
- Receive list of friends and their icon
- Send + Receive requests
01-17-2014 02:12 PM
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cmontiel Offline
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Post: #2
RE: In-App Purchases und Facebook SDK integration
I'm going to work on IAPs for iOS and Android next week (EE 1.0). Maybe I could put this in the store as separate eclipse / xcode projects. I think this can be coded for re-usability.
01-17-2014 03:29 PM
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MrPi Offline
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Post: #3
RE: In-App Purchases und Facebook SDK integration
Sounds good. Why specifically for EE 1.0?
I guess the code could be used for EE 2.0 as well.

Anyway, you would have your first customer when done.
01-17-2014 04:31 PM
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cmontiel Offline
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Post: #4
RE: In-App Purchases und Facebook SDK integration
(01-17-2014 04:31 PM)MrPi Wrote:  Sounds good. Why specifically for EE 1.0?

Just because I use 1.0, but yes could be used for 2.0.
01-17-2014 05:23 PM
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Esenthel Offline
Administrator

Post: #5
RE: In-App Purchases und Facebook SDK integration
Hi,
Added to Contributions Section
http://www.esenthel.com/?id=store&item=47
01-17-2014 11:19 PM
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MrPi Offline
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Post: #6
RE: In-App Purchases und Facebook SDK integration
How is it going cmontiel?
01-25-2014 07:15 PM
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Esenthel Offline
Administrator

Post: #7
RE: In-App Purchases und Facebook SDK integration
I've decreased the contribution price to only 500$, and! included displaying Google AdMob ads for both platforms.
http://www.esenthel.com/?id=store&item=47
01-25-2014 09:25 PM
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cmontiel Offline
Member

Post: #8
RE: In-App Purchases und Facebook SDK integration
Still working on it, I didn't have too much time.
01-25-2014 11:17 PM
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MrPi Offline
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Post: #9
RE: In-App Purchases und Facebook SDK integration
Greg, if you switch the AdMob stuff with integration of the Facebook SDK, this would be much more attractive I think. I can't afford the full 500$ and if I contribute less, I don't want the contribution to sit there for weeks without completing, can't afford that to happen.
01-28-2014 05:39 PM
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Esenthel Offline
Administrator

Post: #10
RE: In-App Purchases und Facebook SDK integration
I'd rather do the ads first as I think it's easier to do and just as useful (alternative way to earn noney).
For this contribution maybe I'll make this offer :
If I receive At least half the money then I'll start working on it in a month.
If I receive full payment then I'll start working on it now.
Isn't anyone else interested in these features?
01-28-2014 08:15 PM
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MrPi Offline
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Post: #11
RE: In-App Purchases und Facebook SDK integration
Let's ask around. Who is willing to contribute a part?
I think I can safely do 150-200$. If only 10 more licensees contribute 30$, we'd be there.
01-28-2014 08:20 PM
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cmontiel Offline
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Post: #12
RE: In-App Purchases und Facebook SDK integration
iOS IAPs and game center (achievements).

[Image: IMG_0410.jpg]
[Image: IMG_0411.jpg]

Since some functions need my game code I can't make clean projects but I'll post the files here when finished. Might will help esenthel to integrate this features.

Now, google play iaps + achievements smile
(This post was last modified: 01-29-2014 03:47 PM by cmontiel.)
01-29-2014 03:47 PM
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cmontiel Offline
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Post: #13
RE: In-App Purchases und Facebook SDK integration
A little update. I've been having problems with google play (GP).

APK sizes > 50Mg cannot be uploaded to GP!

There are 2 solutions:

1) Use an external storage like Amazon S3 and create a downloader with EE gui and handle with versions and patchs, and pay costs of the service. (EE::Patcher doesn't work on "static" services since it needs a php file to be executed.)

2) Use Apk Extension Files (.obb) (4 gb max). It's free. They are downloaded into a shared folder (usually data/Android/obb/yourpackagename). You need to provide a downloader written with java , check files when game starts and pass the path to EE under JNI.

My choice is 2), after 3 days researching finally I have my game reading an .obb file (data.pak).

Let's go for iaps / achievements now pfft
(This post was last modified: 02-07-2014 04:49 AM by cmontiel.)
02-03-2014 03:14 PM
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cmontiel Offline
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Post: #14
RE: In-App Purchases und Facebook SDK integration
Iap GP

[Image: Screenshot_2014_02_06_00_58_32.jpg]
02-06-2014 01:06 AM
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cmontiel Offline
Member

Post: #15
RE: In-App Purchases und Facebook SDK integration
GP achievements, I just edited icon images.

[Image: Screenshot_2014_02_07_04_32_17.jpg]

[Image: Screenshot_2014_02_07_04_32_59.jpg]

Optimizing and cleaning code...
02-07-2014 04:44 AM
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