Hi, i'm doing some tests with clip planes, and i can see that by lowering near clip plane, affects also the far clip plane.
For example, i'm setting clip planes like this:
Code:
D.viewFrom(0.02);
D.viewRange(1500.0);
What i can see in Android (i'm using a Nexus 7), is that the far clipping is done much closer than 1500 (about ~500 maybe). In the case of Desktop (linux), everything is Ok.
If i use near clip plane default value (0.05), the far clipping plane looks Ok. I know that 0.05 is already a small value, but my world scale is 1/100, which means that the default value for me is about 5m. And i need to lower it till at least 1m, so i need to set it to 0.01.
There is anything i can do to make it work in Android, or is this somekind of limitation for the mobile platforms?