I will talk about the scene you can see on the screenshot below:
https://www.facebook.com/MemoryOfSoul/ph...=3&theater
For testing purposes I've separated just this exact fragment of the map. The framerate is much below expectations, so I started to experiment a little and found out about two things I would like to ask you about.
1. How many objects do you use on your scenes, usually? I mean these in the vicinity of the player, not only seen by the camera.
In our scene here is more that 37.000 objects, including grass, or more than 1.700, excluding grass. Yeah, that's a lot of grass. But my main goal so far was the visual appeal and I don't know if that's a reasonable amount from technological point of view. This scene isn't finished yet, so there will probably be even more objects (and grass) in the future.
2. How to make good looking and quickly rendered heightmap in Esenthel?
To my surprise I discovered that I'm able to play the original Esenthel 1.0 build pretty smoothly if I paint the terrain only with one material first. Even with these 37.000 objects, the biggest problem turned out to be the material blending on the heightmap.
That's quite a problem for me - it took some time to polish the look of the heightmap so much. There are a lot of materials here. More info - area size: 32.000, heightmap resolution: 128, 2D path resolution: 64. And that's just a small fragment of the map.
Any suggestions?