World Settings:
- Size of Single Area : 64 (default)
- Heightmap Resolution : 64 (default)
- Path settings as image attached
World Screenshots:
-- Link Removed; issue solved --
Password of the file is in your private messages
[sorry guys, I don't like showing unfinished work]
Additional Information:
- When I let the world active in the viewport, it finishes to build areas faster than if it's not active [Took roughly 20 minutes, instead of 2 hours]
- I get max FPS count with a view range of 20 after areas have finished building
- No high-poly models are in place [all models are split accordingly from within 3DS Max, edited the pivot, and imported in the engine]
- All assets in the world have physical bodies [Trees do not have physical bodies on their leaves of course]
- Leaves are rendered as grass [not all, only those on the ground or of small tree's where the environment allows it]