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July 2014
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Esenthel Online
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Post: #1
July 2014
Released Esenthel for Windows, Mac, Linux, Android, iOS and Web:
-fixed Server app not loading correctly projects on startup
-World Editor now supports Undo for Terrain, Waypoints, Lakes and Rivers
-Project list buttons "Open,Rename,Remove" were moved into right-click context menu along with new "Explore" option (please use double click to open projects quickly)
-"M" menu option "Copy Selected Elements" was moved into right-click context menu when clicking on project elements in the "Copy" group together with the "Duplicate" option
-fixed a small issue when "Data Size Statistics" didn't list any information when there is no Application in the Project
-Project Elements context menu will now display only options if they can be applied to selected elements
-added 'memUsage' methods to memory containers and Heightmap class
07-01-2014 07:48 AM
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Esenthel Online
Administrator

Post: #2
RE: July 2014
Released Esenthel for Windows, Mac, Android and iOS:
-applied a fix for Facebook.getFriends crash on some Android devices
-fixed redo being applied 2x
07-02-2014 01:32 AM
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Esenthel Online
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Post: #3
RE: July 2014
Updated Esenthel Source:
-added support for undo in Object Class and Object Parameter editors
07-02-2014 04:55 AM
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Esenthel Online
Administrator

Post: #4
RE: July 2014
Updated Esenthel Source:
-added support for Undo in Physical Body Editor
-fixed object physics density textline not refreshing when loading an object
-hovering the mouse over buttons in Esenthel Builder included in the Source edition will display descriptions of what each of the tasks do
07-03-2014 01:44 AM
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Esenthel Online
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Post: #5
RE: July 2014
Updated Esenthel Source:
-added support for Unicode key char input in Android
-added support for World Editor Undo for Objects
-World Editor Undo is now complete
07-04-2014 08:17 AM
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Esenthel Online
Administrator

Post: #6
RE: July 2014
Updated Esenthel Source:
-'Property' now has a new member 'precision' allowing to control displaying float point precision
-moved 'Calculator' and 'Functions' tools source from C++ into Esenthel Editor Source project
-minor improvements to ColorPicker values textline editing
-'LCW_DATA' now includes the column text width
-double clicking on resize column will automatically set its width to fit the data
-'List' now supports adding sub elements to it via its new 'addChild' method
-'CopyZero' was merged with 'Copy'
-all memory containers now have 'swapOrder' method
07-07-2014 04:36 AM
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Esenthel Online
Administrator

Post: #7
RE: July 2014
Updated Esenthel Source:
-added new method 'GuiObj.kbClear' to remove keyboard focus from element
-added 'memUsage' methods for Mesh classes
-Object Editor can now display cursor position information (just like the World Editor can)
-upgraded to latest PVRTexLib (iOS texture compression library)
-changed ETC (Android texture format) compression library to a better quality one
-changed PVRTC/ETC compression settings to high quality which makes the PVRTC/ETC compression slower but more accurate
-iOS PVRTC textures which don't need the alpha channel will now be stored in better quality
-to force rebuilding of ETC/PVRTC textures please delete the "Game/Formats" and "Game/Tex/Formats" folders in your project using a file explorer when the project is not loaded (warning: rebuilding all textures for iOS can take a long time)
-right clicking on multiple object project elements now will display a new menu "Operations/Mesh/Remove/Vertex.." allowing to perform the same operation on multiple objects at the same time
-added new "Skip for now" button visible while publishing allowing to skip texture optimization for the moment
-Touches now support 'pixelDelta' method
07-09-2014 05:17 AM
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Esenthel Online
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Post: #8
RE: July 2014
Updated Esenthel Source:
-added an option to dynamically change PVRTC compression quality/speed during publishing
07-09-2014 07:21 AM
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Esenthel Online
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Post: #9
RE: July 2014
Updated Esenthel Source:
-IMPORTANT: updated FBX dll files
-fixed importing FBX files from iClone software
-added new edit mode in the object editor "mesh" allowing to perform basic mesh editing functions (like rename, copy, remove, merge) - it's still work in progress
-object editor can now display mesh vertexes
-reloading objects/materials from FBX files will now be faster
-Alpha/Glow textures will now be auto-detected from FBX materials
07-12-2014 08:11 AM
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Esenthel Online
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Post: #10
RE: July 2014
Released Esenthel for Windows, Mac, Linux, Android, iOS and Web:
-added support for latest Android SDK
-new methods 'MeshBase.getVtxNeighbors,getFaceNeighbors' allowing to select indexes of vertexes/faces connected to each other
-added new selection modes for vertexes/faces in the Object Mesh edit mode
-added new "Operations" option in the Mesh Editor (including Delete, Split and Weld Vertex Positions)
-redesigned some keyboard shortcuts (Esc can now be used to toggle between Project List and fullscreen editors, Ctrl+Shift+F can now be used for "find in project", F1-F10 keys can now be used for full screen editor modes, Ctrl+F1 - Ctrl+F4 can now be used to switch between fullscreen editors)
-TextLine now features a new child button "reset" (by default hidden) which can clear the textline
-improved pixel alignment of drawing rectangles using lines
-removed occasional pixel spacing between tabs
-removed flickering for List and displaying source code in Code Editor in case of line heights being equal to full pixels without any fractional part
07-18-2014 05:52 AM
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Esenthel Online
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Post: #11
RE: July 2014
Updated Esenthel Source:
-added world editor option "go to area"
-added material editor button that allows to change all RGB values at the same time
-added List.funcPre method allowing to specify a callback used before the list selection changes
-Mesh Editor transform controls (move/rotate/scale) are now functional and activated with right mouse button
-Region.setSize (now called 'virtualSize') no longer needs to be called manually as the virtual area will get updated automatically
-fixed object highlight in World Editor Object mode
-camera touch screen controls in World Editor "Play" mode now work
07-25-2014 08:02 AM
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Esenthel Online
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Post: #12
RE: July 2014
Released Esenthel for Windows, Mac, Linux, Android, iOS and Web:
-Android soft keyboard is now capable of using auto-complete
07-26-2014 08:00 AM
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Esenthel Online
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Post: #13
RE: July 2014
Released Esenthel for Windows, Android and Web:
-added new UV based face selection mode in the Mesh Editor
-added keyboard shortcuts for Vtx/Face selection modes
-added new option "Reverse" in Mesh Editor Operations
-added new COMBOBOX_CONST_TEXT flag allowing to keep the text of a ComboBox constant
-added gui description for Mesh Editor transform buttons
-added vertex normals display in object editor
-minor fix for mesh editor undo related to selecting vertexes/faces
07-28-2014 04:22 AM
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Esenthel Online
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Post: #14
RE: July 2014
Released Esenthel for Windows:
-fixed glow issues on DX10+
07-31-2014 08:03 AM
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