Thats a problem. So does the engine not support NAT punch through anymore?
I am making a game similar to Payday 2 networking model, 3 people play and one hosts. I do not wish to use server client model because then people would have to use port forwarding and configure their router just to play my game.
Here is Raknets implementation:
http://www.raknet.net/raknet/manual/natp...rough.html
I guess its a hard thing to achieve.
Can you suggest anything? I bought this engine a while back to make this game and now I can't, help :(
One interesting solution is this:
http://www.raknet.net/raknet/manual/ipv6support.html
But I don't know if the world supports ipv6 yet.
I simply want one player to be a server and the rest clients, I guess I could try UPNP router config through Raknet. Does Esenthel have any functions to help with setting up ports?
UPDATE: I found this and is my current plan:
http://www.codeproject.com/Articles/1328...ings-and-N
Maybe it can help you support this UPnP for player hosted Servers.