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Mesh Editor
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Esenthel Offline
Administrator

Post: #1
Mesh Editor
This was available in the Esenthel 1.0

As I've found myself often using this functionality even recently when importing some models, I've decided that it's in fact a very important feature to have.

The Editor now has basic Mesh Editing functionality:
-select vertexes/faces
-split into separate parts
-merging parts
-move/rotate/scale transform controls
-vertex welding
-hiding/unhiding mesh parts from list
-changing mesh part names

lol


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07-26-2014 08:01 AM
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Rubeus Offline
Member

Post: #2
RE: Mesh Editor
I'm amused that this happened after all that not wanting to put the mesh editor into version 2+. It's a good addition, though.
07-26-2014 02:13 PM
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Pixel Perfect Offline
Member

Post: #3
RE: Mesh Editor
Good tools are always useful ... so thank you smile
07-26-2014 04:57 PM
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aceio76 Offline
Silver Supporter

Post: #4
RE: Mesh Editor
(07-26-2014 08:01 AM)Esenthel Wrote:  ... it's in fact a very important feature to have.

Couldn't agree with you more. Thanks for re-adding this. At the very least, the code you had in 1.0 for this wasn't wasted smile
07-26-2014 10:16 PM
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Esenthel Offline
Administrator

Post: #5
RE: Mesh Editor
(07-26-2014 02:13 PM)Rubeus Wrote:  I'm amused that this happened after all that not wanting to put the mesh editor into version 2+. It's a good addition, though.
I was never against it, I was just certain that there are more high priority tasks for the moment smile
Yes, advanced modelling should be done in programs like 3ds Max, Maya, Blender. Because the goal of Esenthel is not to be a 3D modelling program, but a game engine. So if you can do modelling using different means, then you can still get the job done and it was not crucial to have this feature.
However I know that many users (myself included) aren't comfortable with 3D programs as they may be too complex. And often I found myself needing really basic adjustments to the models, that could be done easily.
07-27-2014 12:08 AM
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SamNainocard Offline
Member

Post: #6
RE: Mesh Editor
Nice, now I can adjust something asset from store. As they come in imported file and cannot be edit externally.

I wonder if adjustment in Animation and Skeleton will be available as well.
07-27-2014 02:01 AM
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Ozmodian Offline
Member

Post: #7
RE: Mesh Editor
This is really exciting. Thanks for adding it to the engine!!
07-27-2014 08:15 AM
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Esenthel Offline
Administrator

Post: #8
RE: Mesh Editor
(07-27-2014 02:01 AM)SamNainocard Wrote:  I wonder if adjustment in Animation and Skeleton will be available as well.
I'd like to add this too at some point, but don't know when that will happen.

Thanks everyone for the comments smile
07-28-2014 04:24 AM
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gdalex Offline
Member

Post: #9
RE: Mesh Editor
It's starting to be nice ! Think I'll reconsider to buy the new license... You're doing great on the roadmap.
Now, release the ortho view and I'll marry my beloved sister to you pfft
07-28-2014 09:17 AM
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