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rstralberg
Member

 Post: #1 Terrain import explanations When importing an externa terrain into the editor there are some parameters that would need some explanation. I think such documentation was present in the wiki previously but not now. So here we go. What does the Radius = 5 acutally mean? How does this go along with imported map-size? This is a size. But a size of what? Is it related to Radius ? What does Target X = 5 mean. How does this relate to the other values (if it does). Thanks for any clarification on how this works (This post was last modified: 08-18-2014 03:22 PM by rstralberg.)
08-18-2014 03:21 PM
Esenthel

 Post: #2 RE: Terrain import explanations These parameters are related to area coordinates only. I think that you can easily notice this when you change the parameters, and the big red cube/rectangle on the world changes its dimensions. Just zoom out your camera as far as it can, and then modify these parameters
08-19-2014 04:10 AM
rstralberg
Member

 Post: #3 RE: Terrain import explanations Ok. One more thing. Say i have a map 512x512 that should cover 1024x1024 meters. What would then those values be?
08-19-2014 06:01 AM
Esenthel

 Post: #4 RE: Terrain import explanations Hi, Total distance = Area Size * Number of Areas if you want 1024 for total distance, then 1024 = Area Size * Number of Areas You specify the Area Size when you create a new world. You can also easily check it when using the "Cursor position information" in world editor and moving to the edge of a single area.
08-19-2014 07:03 AM
rstralberg
Member

 Post: #5 RE: Terrain import explanations Thanks. Still learning but first import from L3DT went well.
08-19-2014 09:21 PM
Pixel Perfect
Member

 Post: #6 RE: Terrain import explanations Glad to see you making progress Roland. Nice screenshot btw, very atmospheric!
08-20-2014 11:07 AM
rstralberg
Member

 Post: #7 RE: Terrain import explanations Thank's a lot Some work on the terrain textures and then time for trees, grass and bushes
08-20-2014 11:55 AM
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