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Creating mesh with Editor Interface
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Pherael Offline
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Post: #1
Creating mesh with Editor Interface
Hi,
How can I create new mesh using Editor Interface? Is created automatically with ELM_OBJ? If yes, how can I get access to it? If no, how can I create manually new blank mesh in Editor?
(This post was last modified: 09-08-2014 04:27 PM by Pherael.)
09-08-2014 04:27 PM
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Esenthel Online
Administrator

Post: #2
RE: Creating mesh with Editor Interface
Hi,

You can only create a blank ELM_OBJ (Game.ObjParams), it will have its Mesh (ELM_MESH) created only when you manually edit it in the Editor.
There's currently no way to edit it via the Editor Network Interface.
09-09-2014 02:09 AM
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Pherael Offline
Member

Post: #3
RE: Creating mesh with Editor Interface
Is there any reason for it?
Little disappointed, I wanted to more integrate my Tree Generator with Esenthel, so people could just export trees directly to Esenthel Editor.
09-09-2014 08:04 AM
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Esenthel Online
Administrator

Post: #4
RE: Creating mesh with Editor Interface
Thank you for the feedback, I've added this to the roadmap.
09-10-2014 04:32 AM
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Pherael Offline
Member

Post: #5
RE: Creating mesh with Editor Interface
Thank you Esenthel!
09-10-2014 07:16 AM
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Esenthel Online
Administrator

Post: #6
RE: Creating mesh with Editor Interface
Hello!

You can expect following methods added in next release:
Code:
// mesh
      Bool getMesh(C UID &elm_id,   Mesh &mesh); // get mesh of 'elm_id' ELM_OBJ ELM_MESH elements in the project, false on fail
      Bool setMesh(C UID &elm_id, C Mesh &mesh); // set mesh of 'elm_id' ELM_OBJ ELM_MESH elements in the project, false on fail

Looking forward to seeing your project released smile
09-15-2014 12:48 AM
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Pherael Offline
Member

Post: #7
RE: Creating mesh with Editor Interface
This is fantastic, thanks you very much!
09-15-2014 07:57 AM
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