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Sampler state setup?
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3DRaddict Offline
Member

Post: #1
Sampler state setup?
What is the EE equivalent of setting a texture sampler state in a shader?
Specifically this, for example:

SamplerState samAnisotropic
{
Filter = ANISOTROPIC;
MaxAnisotropy = 4;

AddressU = WRAP;
AddressV = WRAP;
};

Also, if I needed to set AddressU, AddressV to CLAMP?
11-12-2014 09:37 AM
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