AndrewBGS
Member
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Animation Editor Axis origin move
Hi, I realise this is a very specific feature, but it would save me a huge amount of time if you could do this.
I have several models with lots of animations that are not "entered", i.e. when the animation plays, because the model in the animation file is not on the origin, the in-game model will get translated to fit the animation.
This results in strange ugly behaviours, such as spiders levitating above ground and stuff.
I know there are workarounds for this, and I can even solve this myself by moving the mesh at every single keyframe of the animation, but this is a lot of unpleasent work.
It would be awesome if I could do some changes for all keyframes at the same time, or move the origin instead of moving individual bones.
Do you think there's anything that can be done about this?
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01-18-2015 12:49 AM |
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Esenthel
Administrator
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RE: Animation Editor Axis origin move
Quote:It would be awesome if I could do some changes for all keyframes at the same time
You can make a change for all keyframes in a selected bone by holding Ctrl while moving. This does not apply to all other bones.
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01-18-2015 01:33 AM |
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AndrewBGS
Member
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RE: Animation Editor Axis origin move
Oh, that is useful, I had no idea I could do that.
It's not ideal, but it should help quite a bit. Thanks.
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01-18-2015 09:45 AM |
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