LDA
Member
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Editor interface : edit an obj as asset, not in the world
Hi Esenthel,
I was wondering if it was possible for you to add a function in the interface, similar to :
Bool worldObjGetData(), to get the ObjData structure of an asset, and edit it.
This function get items instantiated in the world, would it be possible to get the main asset, not the instance.
The idea would be to set the 'elm_obj_class_id' of the object, and even set the sub-parameters of the got class.
Thanks
(This post was last modified: 01-22-2015 09:59 AM by LDA.)
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01-22-2015 09:57 AM |
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Esenthel
Administrator
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RE: Editor interface : edit an obj as asset, not in the world
Hi,
I've added this to the roadmap.
For the moment I recommend using the "Multi" button in the object editor, which allows to set class/parameters for all selected objects at the same time.
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01-23-2015 11:51 PM |
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