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[SOLVED] Camera no move to head in FPP mode
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kreathyon Offline
Member

Post: #1
[SOLVED] Camera no move to head in FPP mode
Hello,

In Player.cpp

Code:
virtual uint drawPrepare()
   {
      uint draw_mask=0xFFFFFFFF; // set all groups enabled by default
      bool hide_head=(View==VIEW_FPP && mesh); // disable drawing head when we're in FPP mode
      if(hide_head)FlagDisable(draw_mask, IndexToFlag(DG_CHR_HEAD)); // clear head draw group flag
      SetDrawMask(draw_mask); // set draw mask
      uint modes=super.drawPrepare(); // call default drawing after setting the mask
      SetDrawMask(); // reset default mask
      return modes;
   }

In Game.cpp

Code:
// Define viewing modes:
enum VIEW_MODE // Viewing Mode
{
   VIEW_FPP, // First Person
   VIEW_TPP, // Third Person
   VIEW_NUM, // number of view modes
}
VIEW_MODE View=VIEW_TPP; // current VIEW_MODE

void UpdateCamera()
{

   // set next camera mode when Tab pressed
   if(Kb.bp(KB_TAB))
      {
         View=VIEW_MODE((View+1)%VIEW_NUM);
      }
        
   switch(View)
      {
         case VIEW_FPP:
            {
               C OrientP *head=Players[0].skel.getPoint(8"head"); // obtain player "head" skeleton point (this was created in Mesh Editor)
               Cam.setPosDir(head.pos, head.dir, head.perp); // set camera from 'head' position, direction and perpendicular to direction
            }break;

         case VIEW_TPP:
            {
               Cam.dist=Max(1.0, Cam.dist*ScaleFactor(Ms.wheel()*-0.1)); // update camera distance according to mouse wheel
               //Cam.setSpherical(Players[0].ctrl.center()+Vec(0, 0.5, 0), Players[0].angle.x, Players[0].angle.y, 0, Cam.dist); // set spherical camera looking at player position with given player angles
            }break;
      }    
}

In bool UpdateGame

Code:
UpdateCamera();

In FPP mode head hide but the camera not move to head, help me please thank you smile

----------------------------

i'm find a solution smile
(This post was last modified: 08-11-2015 02:23 PM by kreathyon.)
08-11-2015 08:49 AM
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