I have seen the same behavior, where the water reflection seems to "turn off"(?) under a certain view angle, it looked like it could maybe be depending on the sun's position.
Reflections have not fully supported all material techniques as demonstrated in the examples below ... maybe this is a similar case where water does not reflect other water.
Tree with Leaf technique (shader) applied. Foliage clearly reflected:
Same tree with Test Blend Light Leaf technique (shader) applied. Foliage not reflected:
(08-31-2015 10:15 AM)Pixel Perfect Wrote: Reflections have not fully supported all material techniques as demonstrated in the examples below ... maybe this is a similar case where water does not reflect other water.
Tree with Leaf technique (shader) applied. Foliage clearly reflected:
...
Same tree with Test Blend Light Leaf technique (shader) applied. Foliage not reflected:
...
Haven't checked, but this could be due to the default value for reflection renderer type set to RT_SIMPLE (Can be controlled from the 'WaterClass' class, you can also enable shadows and more lights there)
--edit:
@link from yvanvds: Interesting info from Greg about the way water reflections are handled in the engine. I wish information like that would be gathered somewhere in the docs, instead of being scattered across the forums...
(This post was last modified: 08-31-2015 10:59 PM by para.)
Still getting the same results with the following setting:
Code:
Water.reflectionRenderer(RT_DEFERRED);
(08-31-2015 10:41 PM)para Wrote: @link from yvanvds: Interesting info from Greg about the way water reflections are handled in the engine. I wish information like that would be gathered somewhere in the docs, instead of being scattered across the forums...
Yeah, that's fairly important information that again I was not previously aware of!