Thanks for the reply Greg, I hadn't realised Dungeon Hero was VR enabled ... very nice!
I'd very much agree, being 'inside' the game as such really adds an incredible feeling of immersion and realism. It's hard to ignore something attacking you no matter how unrealistic it might look as your senses are telling you it's really there even though your brain knows it isn't. Turning around and finding something right behind you still makes me jump in a way that never happened playing on a monitor. It's exciting but scary at the same time!
I've not suffered too much from motion sickness so far but I think people have differing sensitivities to it. The high frame rates seem to help I think but with the peripheral vision being fully immersed too it's more likely to cause issues with motion and sensory confusion as the eyes have no static point of reference.
Certainly, the conventional forward velocity movement of typical first person controllers initially feels uneasy and unnatural in VR, and can make me feel a little queasy. However, just walking on the spot seems to alleviate that (gets tiring after a bit of course
). I've found I have gradually de-sensitised to it though as I've played more.
I personally prefer to teleport which seems to have no negative affects. The ability to actually walk around in a defined 'play area' within the virtual reality is also very effective and adds even more to the immersion. Unfortunately most of us are somewhat constrained in the amount of space we can clear in our homes to accommodate this.
Certain things still inevitably break the immersion though as you cannot truly feel physical things in the way you do in real life. Like resting your hand on a hand rail whilst descending stairs, your hand just goes straight through it in game. There is obviously nothing to restrict your physical arm even if collision is applied to the arm you are seeing in the game itself. So there are of course limits to the VR illusion and experience.
The perceived resolution is still very low too, achieving nothing like the resolution we are currently used to with HD and above monitors. The increased FOV decreasing the pixels per degree of vision considerably.
Still a fascinating technology though despite it's current drawbacks. Upon retiring I might have to invest in a new licence and play around with this as it's definitely fun and destined to become more main stream as time goes on and the technology improves.