A little while back I updated my game code to run against your latest version of the engine so I could test the VR implementation and I have to say I'm very impressed with how it performed and how good it looks.
Using a 1080 card I am able to run the game at full 90fps at standard resolution. It runs perfectly well locked at 45fps at 2x super sampled where to be honest the quality looks fantastic and equals the very best of anything I have played on the Vive to date, so congratulations on a great implementation!
I would very much like to include VR support in my game but would need full support for the motion controllers on both the Vive and the Oculus.
Whereas I can see what appears to be functions to return the positional information in input.h (leftHand and rightHand) I don't see any support for the controllers button status. Please just point me in the right direction if it is already there and I've simply missed it
Do you have any plans to include this or even provide enhanced VR functionality such is appearing in other well known game engines currently?
Esenthel is still my engine of choice and I would prefer not to change engines in order to embrace the VR marketplace.
Whilst I'm aware that buying the source code and enhancing the OpenVR integration myself is an option if I move to the current version I will lose my AI engine and would have to code an alternative from scratch; which will keep me more than occupied for the foreseeable future. Besides, I see support for hardware input devices as more core engine SDK functionality.
Would appreciate your input on this Greg before making any decisions moving forwards.