RedcrowProd
Member
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HM Texture repeat question
Hey, i was wondering if anyone knows about how to get the texture on the heightmap to look less like repetition ? i know something like this is on the roadmap, but in the meanwhile, anyone has a solution ?
how did you dealt with this in your game ?
exemple of tile repeatign itself a little too obvious (from high) : https://gyazo.com/50a14df7b1edb2f6e92dd6a8f57bcfd2
i know there's the macro, but really to use properly you need some kind of pattern breaker ( i have to work on still ) and is it possible to edit the actual scale & range of appearance of the macro layer ?
was just wondering
thanks
(This post was last modified: 04-24-2017 05:32 AM by RedcrowProd.)
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04-24-2017 04:09 AM |
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Esenthel
Administrator
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RE: HM Texture repeat question
I recommend:
-having a texture that doesn't look repetitive
-blending with other materials
-placing some objects on the terrain
-changing the terrain shape so it's not flat, so that you can see some shading
-there's also Material.macro that was designed specifically to combat this issue, however right now due to some limitations it works well only for World Area sizes <=32 meters
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04-24-2017 06:38 AM |
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RedcrowProd
Member
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RE: HM Texture repeat question
Awesome as per usual thanks for taking the time
Will do as advice !
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04-24-2017 02:28 PM |
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