Houge
Member
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Draw() VS Render() in VI
Hi! I want to draw tiled images (map actually) and when i do it inside Draw() function it's OK (pic 1), but when i do it inside RM_BLEND (which is more preferred) i start seeing edges of every tile (pic 2). What can i do to make drawings in Render() be without these annoying lines?
PIC 1:
PIC 2:
P.S. if you need demo project, i'll send it.
UPD: it seems like in Render VI takes one pixel of the image from the opposite side, you can see it on pic 2, near black has a line, but in up middle and right middle there is no lines.
(This post was last modified: 11-22-2017 03:45 AM by Houge.)
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11-21-2017 11:37 PM |
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Esenthel
Administrator
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RE: Draw() VS Render() in VI
Hi, please:
1) update esenthel source to latest version from github
2) call VI.clamp before your VI drawing
3) let me know if that helps
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11-23-2017 10:38 PM |
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Houge
Member
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RE: Draw() VS Render() in VI
Solved! That did the trick, thank you!
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11-23-2017 11:35 PM |
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