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Forward render issue
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RedcrowProd Offline
Bronze Supporter

Post: #1
Forward render issue
Hey,

just a small thing ( not urgent for me ) that i have noticed.

Using Forward render under DX11 create artifact, DX9 works fine.

Forward DX11 https://gyazo.com/463527c4c5b629fc96b4198f58dadfbb
Forward DX9 https://gyazo.com/a2e6ba5aada8c8329c03ad7dbb3f37f8

using other render in DX11 seems to work just fine
Deferred DX11 https://gyazo.com/aad22127f81cb6cc74e819775b938563
simple DX11 https://gyazo.com/684e9e82e9892e746f82e9f605f94315

Materials are from EE tutorial, basic map using height, and just loaded normally thru the world manager

just wanted to report it smile

Thanks
(This post was last modified: 12-10-2018 12:59 AM by RedcrowProd.)
12-10-2018 12:58 AM
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Esenthel Offline
Administrator

Post: #2
RE: Forward render issue
Thank you for reporting the issue,

I've loaded an example world in the Editor, and switched to forward renderer, but it works fine.

Could you please provide *.EsenthelProject so I could check that?

Thank you
12-10-2018 02:23 AM
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Esenthel Offline
Administrator

Post: #3
RE: Forward render issue
If this is a manually created mesh,
Perhaps you haven't done the following:
Code:
void SetShader()
{
   mesh.setShader();
}
void InitPre()
{
   D.set_shader=SetShader;
12-10-2018 02:26 AM
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RedcrowProd Offline
Bronze Supporter

Post: #4
RE: Forward render issue
Hey,
No this is just the map being loaded.

here i tried with the base tutorial (02 - World )
still same result
DX11: https://gyazo.com/a5725c613031e5e5ce3da1844c81e98f
DX9: https://gyazo.com/417dde5d211e301725cd621b0f95d607
There seems to be some issue with material ?
funny thing when i have it under the EE world editor under forward it doesnt do it and appears just fine ?
https://gyazo.com/80539c53304b60c30c8db3d30bdb908f

got NVidia latest driver

have you tried to load a map with that setting ?

is that still the correct way to set it up in the engine ?
Renderer.type(RENDER_TYPE(RT_FORWARD));
(This post was last modified: 12-11-2018 02:49 AM by RedcrowProd.)
12-11-2018 02:41 AM
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Esenthel Offline
Administrator

Post: #5
RE: Forward render issue
Hi,

The cast should not be needed, just Renderer.type(RT_FORWARD); is enough.

I just tried UID(1216024148, 1151189107, 4256835729, 1399896324) /* Apps\14 - Game Basics\02 - World */
tutorial
with
Renderer.type(RT_FORWARD);
inside InitPre and all works OK
Using GeForce 1050 Ti and Intel UHD 630.

What kind of GPU do you have?
12-11-2018 05:15 AM
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RedcrowProd Offline
Bronze Supporter

Post: #6
RE: Forward render issue
i have a GeForce GTX 750
12-12-2018 01:51 AM
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