Zervox
Member
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RE: Bloody Massacre source
well, obviously you need to reference the item which is equipped and you dont do RandomF on it.
May I ask, do you have any programming experience? Any language?
I would strongly suggest you learn about pointers(direct and indirect), arrays before you start on a 3D not the least a advanced 3D project. Even 2D from scratch would help you alot.
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09-07-2010 11:03 AM |
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italiancrazy
Member
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RE: Bloody Massacre source
no... i not have any experience with c++...
i want try with 3d... i go slow... no fast!
i have learned some info about c++ now... example how to create page first the game ^^ .... i have learned how to insert image/text and position of it on loading page... I THINK have understand how to modify some Artificial Intelligence...! step by step with bloody massacre source code im learning ^^
now i learning how to insert object proprerty on c++ !
can u help me, please?
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09-07-2010 11:16 AM |
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Zervox
Member
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RE: Bloody Massacre source
Reference<Item> &item; =inv.slot[attack.left_hand ? SLOT_ARM_L : SLOT_ARM_R];
Flt weapon_damage=((item.valid() && item().type==ITEM_WEAPON) ? 1+item().power*0.05f : 1),random_scale =RandomF(1.0f/1.2f,1.2f);
Rest I let you figure out.
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09-07-2010 12:02 PM |
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Dynad
Member
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RE: Bloody Massacre source
Thats true.. but it takes time. I am more a coder so i would focus more on the game then the visual stuff.
There is always evil somewhere, you just have to look for it properly.
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09-08-2010 03:30 PM |
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