For a lot of games, they can look quite toony, use all the colours of the rainbow, be glaring.. yet this feels just right, very atmospheric and even a little daunting. If you can get those types of emotional responses out of a VR game, then you are doing what many chase.
Excellent work
MMO for me is a functioning server that can handle a very large number of players interact with one another within a virtual game world, but this client / map design looks very good. Good job!
I like how you made the game seem more real then a lot of other MMO's. Some games just have that "I'm not real" look and feel. This game seems to possess something more.
Nice work, however I suggest adding a few more lights to make the game seem less monotoned. Even just some darker blacks and whiter whites would really make a difference.
(12-08-2010 06:31 PM)runewake2 Wrote: I like how you made the game seem more real then a lot of other MMO's. Some games just have that "I'm not real" look and feel. This game seems to possess something more.
Nice work, however I suggest adding a few more lights to make the game seem less monotoned. Even just some darker blacks and whiter whites would really make a difference.
I totally agree
I once read a book called something with emotioneering in it's name: where they wrote about creating emotion in a player, comparing games with movies and thus also trying to make games more movie-ish with emotional engineering. Colors and contrast were two tools to alter emotion of the player..
EDIT: I fiddled around with the settings in Photoshop and came across this result (image attached)
(This post was last modified: 12-09-2010 04:21 PM by tobandan.)
its pretty dark and yellow.. if you're gonna use dark colors.. please use them right. Cause how can the sky be that bright and the ground that dark... If you want to go for reality looking then you better change the contrast a bit.
There is always evil somewhere, you just have to look for it properly.
I think the sky is perfect. The ground seems very dry to me. It's not dark enough for the atmosphere and creates sort of a arid feel for me.
Also I think that a little darker shadows would be nice. However making the ground seem more damp might be all the change you need.
Also Bottle, the yellow is... yellow. It is too intense for something that is always present such as a sky. A little lighter on the ground and no change to the fog and sky would look nice I think.
(12-09-2010 07:23 PM)runewake2 Wrote: Also Bottle, the yellow is... yellow. It is too intense for something that is always present such as a sky. A little lighter on the ground and no change to the fog and sky would look nice I think.
like i said..
There is always evil somewhere, you just have to look for it properly.