RM_BLEND? Where do I need to set this? At the moment I want to try everything....
Tried the AO on the Gras, mixed results.... while, with extreme AO Settings, the Gras looked much better (because the AO pronounced the Grasblades), or it looked like it was shadowing the ground (higher range), I needed to turn off the softening, cause else the whole Gras objects looked somehow blurred. Which in turn made a lot of artefacts appear, that created a grainy look.
On the bright side, not that much performance lost.... maybe a 6th of the total framerate. Well, not that this is nothing to sneeze at
I tried the gras shadowing. I had to turn up the Shadowmap size to the max to make the flickering of the gras shadows less obvious. With some tweaking, I only lost around a 5th of the framerate by turning on the gras shadows.
Hm, I'm a little lost now.... I think I'll try creating bigger "Gras Objects" So I need less objects to create a good looking lawn (which should reduce draw calls, right?), and I'll leave out the AO, as it doesn't look that good on the gras.....
But without at least gras shadows, the gras looks odd from a isometric view.....
Could I make a grass object drop a blob shadow? So, is it possible to mix dynamic with static shadows? Would it cost me less Framerate to do that?