RE: EE store item - Visual Event System
Update is out, and it's a big one! It now includes variable objects so you can dynamically change them on the fly (and use them for input on other events). I also added a big example map that shows how you could make a game with this. The first map still shows smaller examples.
As always, if you have any suggestions, feel free to let me know!
Here is the changelog:
Release v5.:
- A much more advanced example map, structured like a game to showcase a lot of the functionality.
- Added new variable types: VarAudio, VarString, VarPointLight, VarParticles, VarFloat, VarVec. This gives more control like playing, stopping, pausing, drawing, not drawing, .. at runtime since you operate on "dynamic" variables
- Added new events: StopSound, ToggleTrigger, StopDrawText, SetString, SetPointLight, RemoveLight, RemoveParticles, SetFloat, SetVec.
- Events now take the new variables as input, which allows for dynamically changing.. everything.
- Various renamings in object classes: ID to UID, NextNodeUID to EventGroupUID, IntUID to VarIntUID, BoolUID to VarBoolUID ..
- SetInt can clamp the end value if you add or subtract
- Added AfterCreate() method to BaseEvent/derived events/other classes to find objects/events during initialization, in stead of during runtime.
- Replaced LinkableNode with BaseCheckVariable.
- Triggers can also call an event per frame/second.
- Improved Elevator class to always end up on the exact goal position in case of lower FPS
- Updated documentation
- Small things that I probably forgot.
(This post was last modified: 08-01-2015 01:20 PM by Tottel.)
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