I updated all stuff and Esenthel Engine to the latest version and tried to build my AAA project. All is building fine but in game i see draw3D methods stops working, billboard non rendered. On old version of Esenthel Engine all is ok.
Could you check if all is fine with draw3D function?
(01-18-2019 09:19 PM)RedcrowProd Wrote: Just to make sure you are calling setmatrix() and calling the draw in blend / outside render ?
Thanks for response. But im using SetMatrix.I think draw3D should work too outside rendering function (in drawing function).
I'll try to describe problem more precisly. There is 2 problems. One on PC and one on Android.
On Android rendering is glitched in RM_BLEND and nothing is rendered in engine Draw function.
On PC there is no alpha channel if we try draw3D in Engine Draw() function, in RM_BLEND all looks ok.
I created sample .EsentheProject which is in attachment.
Try to run MainSampleA on PC and next on Android.
Next try MainSampleB on PC and Android.
(01-19-2019 11:02 AM)Tottel Wrote: Unrelated, but: How is your AAA project going?
Nice to see you back here, Mardok!
Hallo Tottel
I see there is a lot of old nicknames still active on forum, thats good. I check and read Esenthel community regularly.
Yes it's true im working on some big thing xD No no no, it's not a MMO^^ I worked on this project many months but i left my main job and started working abroad of my country so i havent many time for finishing this. It's almost ready ~70%. All gameplay elements, physics, movement, interface, progress system, settings, audio, are ready i have some new ideas and i would like to add this, i have few ready to play levels where im testing all. I have plans to add ~70 levels and i think i can create 2 levels per day and test it. My goal for this year is finish this project and show it to the world. So be patient and stay tuned.