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Interresting By Engine
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Esenthel Offline
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Post: #31
Re: Interresting By Engine
How's the DxDiag.txt results now?

Any warnings about the DirectX debug version?

If it's ok, then you could try running DirectX SDK Control Panel (through start menu\Microsoft DirectX SDK\DirectX Control Panel)
please enable:
-DirectX Debug version
-Debug Output Level to highest level
-and all the options on the right (like on the screen attached)
-hit Apply button

Then please launch Visual Studio,
Select any tutorial that starts too long (with no APP_NO_FX)
and press Start Debuging,
now with Debug DirectX watch your output window, as DirectX will show there multiple messages.
I'm hoping that it will show some errors when loading shaders.

Loading shaders occurs between InitPre() and Init() engine functions
11-22-2008 10:13 AM
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Hirogens Offline
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Post: #32
Re: Interresting By Engine
Hi;

I have make the test, but how many time must wait ?

10 minutes after "Start debugging" , it's allways a black screen.

regards
11-22-2008 05:01 PM
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Esenthel Offline
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Post: #33
Re: Interresting By Engine
Hello,

if you're tutorial is running in fullscreen D.full(true) change it to D.full(false) so you'll see Visual Studio window,
after pressing Start Debugging check the Output Window of Visual Studio, let me know if there are some Direct3D messages.
11-22-2008 05:03 PM
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Hirogens Offline
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Post: #34
Re: Interresting By Engine
Esenthel Wrote:Hello,

if you're tutorial is running in fullscreen D.full(true) change it to D.full(false) so you'll see Visual Studio window,
after pressing Start Debugging check the Output Window of Visual Studio, let me know if there are some Direct3D messages.


Ok work the result


Direct3D9: :DoneExclusiveMode
Direct3D9: (INFO) :Failed to create driver indexbuffer
Direct3D9: (WARN) :D3D Unsupported for the adapter format passed to CheckDeviceFormat
Direct3D9: (WARN) :Ignoring redundant SetRenderState - 7

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 14

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 206

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 171

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 8

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 174

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 22

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 168

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 190

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 191

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 192

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 55

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 188

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 54

Direct3D9: (WARN) :Ignoring redundant SetRenderState - 187
11-22-2008 05:14 PM
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Esenthel Offline
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Post: #35
Re: Interresting By Engine
"Direct3D9: (WARN) :Ignoring redundant SetRenderState " - These messages are unimportant.

I'll check this - "Direct3D9: (INFO) :Failed to create driver indexbuffer"

Are there any other messages?
11-22-2008 05:18 PM
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Hirogens Offline
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Post: #36
Re: Interresting By Engine
http://www.wormhole-the-game.com/MessageLOG.txt

(too big for the forum)

regards
11-22-2008 05:25 PM
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Esenthel Offline
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Post: #37
Re: Interresting By Engine
Thanks, there are some weird things but it seems that they all happen after the shader loading.

So I don't think they're affecting startup time.

I have one idea, but I'll need to finish implementing it, I'll post here when it's done.
11-22-2008 05:33 PM
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Esenthel Offline
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Post: #38
Re: Interresting By Engine
I'll upload soon a new engine version with some small changes, it's updated to work with DirectX November 2008 SDK
If you don't want to download the whole package from Microsoft (500MB) you can download only important files from here <!-- m --><a class="postlink" href="http://www.esenthel.com/download/dx_nov_2008/">http://www.esenthel.com/download/dx_nov_2008/</a><!-- m -->
11-22-2008 06:13 PM
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Hirogens Offline
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Post: #39
Re: Interresting By Engine
Esenthel Wrote:I'll upload soon a new engine version with some small changes, it's updated to work with DirectX November 2008 SDK
If you don't want to download the whole package from Microsoft (500MB) you can download only important files from here <!-- m --><a class="postlink" href="http://www.esenthel.com/download/dx_nov_2008/">http://www.esenthel.com/download/dx_nov_2008/</a><!-- m -->

I test now..
(no problem for donwload big file, I have 2 x 2 Gbit ...)
11-22-2008 06:19 PM
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Esenthel Offline
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Post: #40
Re: Interresting By Engine
Oh ok, then you could download the whole package from microsoft <!-- m --><a class="postlink" href="http://www.microsoft.com/downloads/details.aspx?FamilyId=5493F76A-6D37-478D-BA17-28B1CCA4865A&displaylang=en">http://www.microsoft.com/downloads/deta ... laylang=en</a><!-- m -->
which will enable debug ouput testing.
The new DirectX will be needed for the new engine version soon.
11-22-2008 06:22 PM
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Hirogens Offline
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Post: #41
Re: Interresting By Engine
No problem it's allready donwloaded...

I'm wait with impatience your new core.

regards
Christophe
11-22-2008 06:27 PM
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Esenthel Offline
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Post: #42
Re: Interresting By Engine
does the <!-- m --><a class="postlink" href="http://www.wormhole-the-game.com/MessageLOG.txt">http://www.wormhole-the-game.com/MessageLOG.txt</a><!-- m --> file come from a tutorial with APP_NO_FX flag enabled or disabled?
I'm uploading the new version right now
11-22-2008 06:29 PM
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Hirogens Offline
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Post: #43
Re: Interresting By Engine
Esenthel Wrote:does the <!-- m --><a class="postlink" href="http://www.wormhole-the-game.com/MessageLOG.txt">http://www.wormhole-the-game.com/MessageLOG.txt</a><!-- m --> file come from a tutorial with APP_NO_FX flag enabled or disabled?
I'm uploading the new version right now


with APP_NO_FX flag enabled

App.flag=APP_NO_FX;

You wan't the same with App.flag=APP_FULL_TOGGLE; ????

regards
11-22-2008 06:32 PM
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Esenthel Offline
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Post: #44
Re: Interresting By Engine
yes please, please create a log from App.flag without APP_NO_FX (the setting where slow down occurs)

"App.flag=APP_FULL_TOGGLE;" should be ok
11-22-2008 06:35 PM
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Hirogens Offline
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Post: #45
Re: Interresting By Engine
Esenthel Wrote:yes please, please create a log from App.flag without APP_NO_FX (the setting where slow down occurs)

"App.flag=APP_FULL_TOGGLE;" should be ok

Here

http://www.wormhole-the-game.com/Message...TOGGLE.txt
11-22-2008 06:41 PM
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